Cataclysm stuff has been filtering into various threads all over of course, and we had that one big changes to Cat thread, but I wanted to start a fresh one just to reduce the page counts, instead of constantly necroing the big changes thread. Everyone feel free to toss out your thinking on any changes here!
I'm looking at the new talents that popped up today. Lots of pretty interesting stuff in my mind.
For mages:
Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
IA would probably not be in a raid spec anyway I don't think, depending on whether arcane gets much new in the way of mana management skills, but it's still a pretty cool utility for a solo spec, and I like it from the perspective of old instance farming. NV though is an awesome utility in absolutely every area of the game. Slow is a great group help - it was just never ever used because it's rarely worth the GCD or the huge mana cost. Now though, I can see a definite advantage to having an arcane mage in every group.
That said though, each of those three mage trees have new spells and utilities that sound really fun to me. Frost has more control than ever, and fire is now like a dot spec almost but with big big instant bombs. Thinking of the rotations there is just cool - mostly because the days of any kind of "rotation" are long gone. For all of the specs I think, but fire in particular, it will be all about reactions and instant choices - I predict much much greater variability between good mages and bad mages in Cat--and there's already some pretty heavy variability there.
For locks:
Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown
Both just sound like cool fun abilities. DI less than Swap---it's basically the same as arcane mage's focus magic---but I just like the thematic tie that "hey, I'm a dot guy, you're a hot guy, let's get together!". That's a nifty synergy that's not around much.
For warriors:
I noticed that blood and thunder talent (thunderclap on a rend target spreads the love to others) just moved up to Tier 2, making it in reach for arms or fury. Wouldn't that be particularly good for aoe damage for arms anyway, since it works with all the rend/bleed synergy? Guarantees your single target overpowers too.


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